Escape-room


Physical gaming experience

Can we use real life gaming to seduce people to start moving?

The increasing lack of physical activity has been recognized as a major threat to public health. Real life gaming provides a great opportunity to seduce people to move. In this project we have extended the typical mentally oriented escape-room with a large physical component. Various physical challenges need to be overcome collectively. This innovation has led to the most active escape room of the Netherlands.

This project has been realised in cooperation with Open Concept and Springlab for Klimbos Apeldoorn.